Craft spirits from around the world in this highly thematic strategy card game!
If you missed the Kickstarter campaign, pre-order an english retail copy of Distilled, which you will receive at the same time as Kickstarter backers!
Latest Updates from Our Project:
Manufacturing COMPLETE! So let's LOAD THOSE BOATS!!! 🚢
over 3 years ago
– Tue, Dec 06, 2022 at 11:02:48 PM
Tis the season for GIFTS, Distillers, and boy do we have you covered!!! 🕎🎁🎄❄
This is a month of great news! First, let's begin with a cool video that shows the game being assembled at the factory, and getting ready for traveling halfway around the world!
Updated Timeline 📅
While I've said it already in the past two updates, I'm going to say it again: SPOILER: YOU WILL NEED TO WAIT A LITTLE BIT LONGER TO RECEIVED DISTILLED. 😭 Yes, this might sound like a let-down, and while I'm sorry that we didn't hit our estimated Kickstarter delivery date of December 2022, there's not much we can do. We came this close to delivering Distilled to you on time, but the combination of the continued pandemic lockdowns in China and materials shortages surrounding paper ended up delaying things a bit too long. But I am happy to report that the entire campaign may only be just a month or two late (which is about 6-12 months ahead of 95% of all Kickstarter campaigns, so we feel like we're doing pretty well on that front!)!
Were you thinking that Distilled would be a special holiday present for that gamer or whisky fan in your life? Perhaps consider printing out an image of Distilled's box front and wrapping it up to give them, letting them know it will be here very soon (bonus: throw a bottle of whisky in there too, and I guarantee they'll forgive you!) 🎁🎲🥃
So, on to more good news...
Manufacturing Update 🏭
I'm happy to report that manufacturing is complete for Distilled, and we are now starting to set-up logistics for freight! 🚢 We will be handling freight via three different routes, sending the below quantities to the following regions (these quantities includes the base game as well as all add-ons 'n' goodies like metal coins, expansions, playmats, etc.):
50,000+ items to the USA & Canada (including 12,000+ base games), fulfilled by Funagain
17,000+ items to the UK (which includes the EU), fulfilled by Spiral Galaxy
6,500+ items to Asia and Oceania (which includes Australia & New Zealand), fulfilled by VFI
That's a lot of cargo containers, especially given that the North America shipment alone is two full 40' containers, plus another 20' container! I'm hopeful that by next month (or sooner!), I'll be able to provide you with updates so that all of you can track Distilled's progress on the high-seas, in real-time! 🔎
What this means is that I will be sending an email to all 8,080 of you at some point in the next month or so to warn you that we are LOCKING FINALADDRESSES. You will all have a chance to review the shipping address we have on file for you (which you entered), and make any final changes. In fact, if you feel like you never did this, or want to get ahead of the game, pop over to backerkit.com and check for yourself (if you lost your survey, follow this link w/ your email address ready). After we lock addresses, that will be the place we are sending your Distilled rewards, so you'll want to be sure it is correct, as there are no take-backs!
DISTILLED UNBOXING VIDEO! 📦
I'm thrilled to report that the unboxing of Distilled was fantastic, and I know many of you tuned in to watch and comment! Confession time: I personally am NOT a fan of when Kickstarter campaigns post pictures of the final game in an update (and I avoid watching unboxings), as I love to be surprised when it arrives at my doorstep. But if you're someone who enjoys a good unboxing, check it out below, featuring both me and our artist, Erik Evensen (also, if you're curious about our next title, Luthier, rewind to the beginning to watch my interview with Abe Burson!).
Distilled Online Generator 💻
I'm absolutely thrilled to share with all of you that the just for fun 'n' totally optionalDistilled Online Generator is now ready for final testing by YOU, our backers! We would love it if you tested it and provided feedback. Be sure to post some of your favorite creations or any bugs you find in the comments below!
What is this Distilled Online Generator? This was unlocked in our Kickstarter campaign, and created by our team member, Dr. Seth Berrier. It allows users to create custom tasting flights and custom spirits! With this, you can tailor Distilled to personal preferences by creating and printing extra tasting flights and invented spirits for your own game!
Help Us Playtest Luthier 🎻 (our next game)
We announced it briefly before, but I'm going to do it again, as we're now starting to playtest our next game, Luthier, in public! This past weekend, we were at Protospiel Madison, where we even had a few of our Distilled backers playtest the game (Tim is wearing a Distilled shirt in the below photo, and helped us run games at Gen Con as well!). We'll be doing it again in January at Protospiel Minnesota and also at Con of the North in February (Luthier is nearly all sold out for the latter - just two seats left for the whole weekend - so grab 'em while they're open). Consider registering for either of those cons to help us develop Luthier into just as awesome a game as Distilled has become!
Playtesters at Protospiel MN
So that's Last Call for this December update! As you can see (especially in the updated progress chart below) things are really starting to pickup steam. I'm excited to be able to send you freight updates soon, and keep an eye on your email for locking final addresses in the coming weeks as well. It is all coming together, and we can't wait for this delicious dram to be on your table very soon!
Sláinte,
That's A LOT of new, red glowy stuff!!!!
Mystery Box 📦 & Lots of Factory Videos! 📹
over 3 years ago
– Fri, Nov 04, 2022 at 06:55:24 AM
Happy November, Distillers!
I don't know about you, but the anticipation is starting to build for me, as I am getting updates from the factory almost daily, via videos, photos, or even fedex tracking numbers. This update is all about that - me passing on some of that exciting stuff to all of you!
I got particularly excited when a MYSTERY BOX arrived at my door the other day! Although it looked a bit worse for the wear on the outside, it had a good excuse - it had spent the last week traveling from China (via Alaska) to Wisconsin! Yes folks, inside this beat-up old box is the official factory sample of Distilled.
Treasure lies within - the full, final factory sample of DISTILLED - waiting to be unboxed!
And I want all of YOU to join me in taking a look at it! While I had to rip it open right away to report back to the factory about any mistakes or changes, I'm going to re-create that unboxing with all of you next week, during my Whisk(e)y Wednesday on Facebook (and now YouTube!).
I've actually got a double-header booked for that night, in which we'll begin by talking with Abe Burson, the creator and my co-designer for Luthier (Paverson Games' next title). If you're a fan of musical instruments or you play music yourself, you'll want to join in to hear about how his passion for music and games helped to create Luthier over 10 years ago!
Then, after speaking with Abe, I'll spend the second half of the show on the world premiere unboxing of Distilled, and I'll be joined by Erik Evensen, the game's artist!
So, be sure to either head over to Facebook and RSVP to the event (so you'll be notified) or follow Paverson Games on YouTube, so that you can watch - and comment on - this awesome night of celebration!
VIDEOS VIDEOS VIDEOS
As I mentioned, I have gotten some great videos from our manufacturer, Whatz, over in China. Most of what you'll see below is not from their factory, but instead from other factories they partner with for non-paper products that are part of the game.
Take a bit of time to enjoy watching some of these, and I'll be curious to see if you are as amazed as I am at how much of a personal touch many of the components get! For more videos, head on over to my YouTube Channel!
Did you back the signature blend? If so, you'll be getting some of those cast metal coins for your very own! Check out this video to see them polishing those coins!
I added some edits to this video, as I couldn't believe that EVERY. SINGLE. PLAYER TOKEN. is screen-printed by hand!
This is before they are died a golden bronze color, but still cool to see the hundreds of coins waiting to be polished!
If you got a neoprene playmat, this is how they are initially printed before being affixed to the neoprene, and you can watch this video to see the stitching and this video to watch the sorting!!
So that's Last Call for this November update! Things are really starting to pick-up steam this month, as they are targeting to be finished by the end of November. Be sure to tune in next week onFacebookor YouTube for Whisk(e)y Wednesday, where I'll unbox the entire game, live - that is unless you don't want to spoil your own surprise!
Sláinte,
P.S. Just like last month, it's time to give some props...
I'd like to highlight a fellow indie designer friend of mine who currently has his dream up on Kickstarter. If you're into polyomino tile laying and 1v1 two player games, I'd highly recommend checking out Super Snipers on Kickstarter right now. Galen is a fantastic fellow whom I met during the pandemic, and it's been a joy to watch him bring his dream to reality over the course of the last couple years.
All add-ons are DONE. Now to the base game!
Pallets of Paper & Paverson's Next Game!
over 3 years ago
– Tue, Oct 04, 2022 at 11:49:44 PM
October is upon us, Distillers!
A few fun, big announcements here that I'm hoping you all can take a few seconds to read. Everything from factory updates to new game announcements, it's been another busy month for Paverson Games! For this month's issue of Distilled Kickstarter Updates, we've got the following:
Something is finally happening at the Factory! 🥳
Martin G. comes through again with another printable masterpiece 🖨
What's Next from Paverson Games! 🎊
Gamehole's & Protospiels - weird con names for 2022, that I'll be attending 🙃
A spooooky opportunity to support a new indie game 👻
Materials Delivered to the Factory!
Finally, the day has come - evidence from Whatz Games that Distilled is just about ready to begin production! 🥳 They sent me this video last week, and stated that they will begin production right after the national holiday week of celebration titled "Golden Week" (celebrating the founding of the People's Republic of China). So, if all goes well, the printing presses might begin on October 10! 🤞
What you see above is pallets of paper to print the thousands of cards, boards, and manuals for Distilled!
One item that apparently did slip in to the printer before the National holiday were the coasters! Many of Distilled's items are actually produced at other factories (not the main Whatz factory), which is quite common. Regardless, they will be sending me a "production copy" of every single item, presented in its final packaging w/ shrink/baggies, SKUs, and all. I need to inspect each and every item to make SUPER SURE it all is exactly as we want it for all of you. For instance, we're printing 8,000 sets of coasters, so we want to be sure these are correct! Anyone who is a Signature Blend backer will be receiving a free set of these double-sided beauties to hold their drinks while playing!
Our very first "final" product!
As a point of how I'm investigating each item: I may write back to ask if this would make more sense in a shrink-wrapped or folded cellophane wrap. While I don't mind this current packaging (you can re-use the baggie), it might make sense to consider the impact this has on overall weight/space. I'll also be double-checking each of the eight coasters individually, to make sure of things like the whisk(e)y label having two sides (one w/ an 'e' and one without!) and that printing is at the expected quality for these.
I'm fairly certain that by next month, I should have full production samples of all items, including the game, to show off here. We will see! 🤞
AME-PNP 🖨
Martin G. has done it again! First, he crafted an awesome PnP of the base game, which all backers received. Now, he's done it again with both the Africa & Middle East Expansion and also the Kickstarter Mini-Expansion! What this means for everyone is that you can log back in to your Backerkit account and download the mini-expansion as part of the base game (it is in a separate folder). This came free along with the main PnP.
Regarding the Africa & Middle East Expansion, you would only be receiving that if you specifically paid for that PnP add-on in the pledge manager, so it is likely that *most* of you would not have gotten this email notification. But if you did, you would have received an email a week or so ago stating that it was also ready for download. One of our backers, Alexander Norbäck, already printed it out and it looks AWESOME, below!
Distilled's Africa & Middle East Expansion PnP (build and photo by Alexander Norbäck)!
Also, both game rulebooks are being updated on their respective BGG pages (perhaps live by the time you see this!). If you are a BGG user, please do me a favor and both Like and Subscribe to the base game and the expansion on BGG via these links:
Distilled is just about to start production. And as you know from supporting and following this journey, it takes a loooong time to create a game. So I knew that we needed to get started on our next title as soon as possible - yet make sure we've done everything we could for Distilled. Earlier this year I realized that the time was ready to strike out on our next game design journey. So with that, let's pull back the curtain on Paverson Games' next title: Luthier: The Art of the Instrument! 🎻
Staying strong to our interest in a hearty blend of both mechanics and theme, and pivoting from one sophisticated pastime to the next, we are turning our focus from fine whiskies to classical music! Luthier is co-designed by myself and Abraham Burson, with heavy game development by Richard Woods, who served a similarly strong role in Distilled.
Luthier puts you in the seat of one of the many different famous luthiers and instrument makers from 18th century Europe, crafting various musical instruments for famous composers, nobles, and performers. Fans of Distilled will recognize the attention to theme-driven gameplay and historical research, coupled with a new and unique mechanic, which this time involves hidden bidding and worker placement.
Be sure to hop over to my blog announcement about Luthier to learn more about the history and details behind the game. Or perhaps join our Luthier Facebook group to engage in our community and potentially help to playtest this next title that will come to Kickstarter in the future! Comment below if you are a fan of classical music or play(ed) an instrument! Perhaps your favorite composer or instrument will even show up in the game!
And if BoardGameGeek is more your speed, feel free to also give us a like and follow at the new Luthier BGG page!
It's Where You Put Your Games, 2022 Con Edition
We had a wonderful opportunity to meet some of you at a few cons this summer, including both Origins and Gen Con. While we aren't able to attend Essen or PAX Unplugged this year, we will be doing a couple more local cons (as a full-time professor/administrator, it is hard for me to get away!). Perhaps I'll get to see you at one of the two final cons we're attending this year, both in Madison, and in our home state of Wisconsin...
Gamehole Con in Madison, WI Oct. 20-23
First up will be Gamehole Con! Perhaps one of the strangest names out there, we'll have a small booth and will be running a bunch of games throughout the con. While the games were sold out months ago, you can still stop by the booth to check out the game or even buy a Distilled t-shirt! KS BACKER SPECIALfor 2022: Kickstarter backers can get a shirt at cost for only $10! We'll also be taking pre-orders for the retail version of Distilled, so if you had friends who had hoped to get it but missed the Kickstarter, they can do that in person at the Gamehole.
In December, I'll be returning to Madison and bringing Luthier to Protospiel Madison! 🎻 A protospiel is where a bunch of designers (and usually some players) bring their prototypes to be playtested multiple times (while also playtesting other games as well). These events are open to the public, so if you are someone who enjoys playing prototypes before they hit Kickstarter or retail, this could be a great opportunity to do just that!
Additionally, I will also be giving a presentation at the adjacent Crafter Con, about my Kickstarter experience with Distilled. Also, if you are a game designer, it would be super-fun to playtest your game, and if you're just looking to playtest games, perhaps you'll be one of the first in the world to try Luthier in person!
So that's Last Call for this October update! Lots of great steps forward, but still more exciting things to happen in these final months of 2022! Until then, I hope all of you can enjoy this spooky fall weather and I'll talk to all of you again in early November!
Sláinte,
P.S. In the spooky vein of Halloween...
I wanted to give a quick shout out to game design friends of mine who are launching their very first Kickstarter campaign today. I've been playtesting and communicating with these guys for a while now, and am really excited about their big debut with The Stifling Dark. Consider giving this Minnesota-Wisconsin crew some love by hopping over to their Kickstarter page to check it out!
...and of course, the (unchanged this month) progress chart!
Teeny-Tiny Update!
over 3 years ago
– Thu, Sep 08, 2022 at 08:55:06 PM
Greetings, Distillers!
With the start of September, it means it is the start of fall as well - back to school, the air getting a bit more crisp, and the smell of pumpkin-spice lattes wafting through the air! Coming off of a pretty big double-whammy August update, this is going to feel a bit flat, I'm afraid! We truly are playing the "waiting game" right now, with everything being in the factory's hands.
But if anyone knows me, they know that I can't just sit around and twiddle my thumbs, so this provides a few hints about the future. So in this update you'll find:
A Small but Mighty Expansion
Project D.O.G.
A Future Segue
Updated delivery schedule
Cask Strength
As some of you might recall, my original design for Distilled was actually a deck builder. As with most deck building games, you are creating an engine within your deck, which means that each card (usually) has its own special power. Without going into details here (read it via the above link), I made the call to change directions with Distilled and drop the deck building mechanic. This meant that most cards could lose their actions/effects, as it became a bit too complicated to manage both those and also just simply purchasing different cards to craft recipes.
But we've also had the idea that it would be neat to figure out a way to get these types of cards back into the game, somehow. We knew that it wasn't something necessary for the base game, as it would only increase the weight and crunchiness to a point that some might not appreciate it (and become overwhelmed). But we've always made it a goal to return to that for our more hardcore audience.
Well, I'm happy to report that we've started working on what we are calling the "Cask Strength" mini-expansion, which - just like a cask strength whisky - would infuse a bit of additional power or "oomph" into the game. Players seeking a bit more decision space beyond the base game could acquire this to essentially replace certain cards in the market with these enhancements, plus include another few add-ons and fun things we think will be neat to have in this mini-expansion.
Our developer, Richard Woods, is taking the lead on designing this, and is already off and running with some ideas, prototypes, and playtesting. We're hoping this will result in a small tuckbox of cards, with a goal of having it ready sometime next year, but we will see!
But as you can imagine, we hope that this is only one more addition to a nice collection of expansions. Here's a question for all of you: what would YOU want to see in a future Distilled expansion?Leave it below in the comments - I can't wait to see what people post, as maybe it will find itself in a future expansion for Distilled!
PROJECT D.O.G.
When we passed $400K during the Kickstarter campaign, we announced a few cool things, including blank flavor cards (so you could create your own flavors), the first player token being metal, and most uniquely, the idea of an online generator to create tasting flights and your own recipes!
I'm thrilled to report that our own Seth Berrier, who was responsible for creating the amazing Tabletop Simulator mod of Distilled, is at it again with the Distilled Online Generator, or "D.O.G." for short! He's already made some amazing headway, with our goal of releasing it around the same time the game is released to all of you!
Seth is still a ways out from anything being ready, but I did want to include the below screenshots to help you visualize what this is beginning to look like, and how cool it will be!
This completely free online tool (thanks to your generous Kickstarter support!) will allow you to do two things:
First, you'll be able to place a custom combination of recipes into your own unique tasting flight. With eight separate flights in the base game, we feel we have presented a LOT of balanced and thematic options for you, but there is still a great amount of potential for new combinations! This will allow you to craft your own combo by dragging and dropping recipes onto the clipboard, and then allow you to print them out for your next custom game night!
You'll be able to drag and drop recipes onto a blank clipboard that auto sorts them, like Baijiu in the picture!
Secondly, and this is where it really opens up some awesome potential, this D.O.G. will also allow you to create your own, unique spirits, complete with recipe and labels! For instance, some of our Greek friends were sad to hear that Ouzo was cut from the final collection of spirits. Fear not! You can now create your own recipe for Ouzo (named whatever you'd like), to print and play in the game! We're hoping this will not only result in some cool ideas, but also some great community sharing and fan-created content!
Remember, what you see above is simply the bare bones, prototype version. There is still a great amount of work to do, and the entire project is very much still in active development. We have stretch goals of allowing you to upload your own images for the labels, amongst other things, for example.
As we get more refined, we'll be looking to our Paverson Games Discord server to help us bug test it, so if you're the type that loves to be on the bleeding edge, come on over to join us!
PROJECT: SEGUE
I said SEGUE, not SEGWAY
I'm really, really excited about this one, but I can't say anything yet! The yet-to-be-named project that I'm currently referring to as "Project: Segue" will be the next game by Paverson Games, released sometime in the (somewhat distant) future! Right now, I'm putting most of my energy towards making sure those Distilled games are manufactured and shipped to all of you, but have also been considering "what's next" as well. I'm hoping that in the next few months, I can tell you more about this exciting next chapter for all of us!
Timeline Update
Unfortunately, not much to report here. There has been power/energy usage restrictions enacted in China as of late, and this has delayed the project, sadly. They are now targeting it to be completed in late November, which we hope would mean that it would be arriving to all of you in Q1 of 2023, as I mentioned last update. I'll continue to provide any other updates I get from the factory, as it is in their hands at the moment!
So that's Last Call for this September update! A few exciting things on the horizon, and we continue to hope and wait on the manufacturing to be completed! Until then, I hope all of you can enjoy the upcoming fall weather and I'll talk to all of you again in early October!
Sláinte,
We've moved it back a bit, due to energy shutdowns in China!
August Update Part 2: Post-Gen Con (the one about GAMETRAYZ!)
over 3 years ago
– Sat, Aug 13, 2022 at 11:51:47 PM
Happy mid-August, everyone! I hope you like pictures, cuz boy-o is this update packed with them! Remember, I sent "Part 1" of this update right before Gen Con, and now we're here with Part 2 right after Gen Con. Read and look on, because we have a few things to cover:
Post-Gen Con Pics!
Drink Coaster Pics!
Playmat Pics!
GAMETRAYZ PICS!
Timeline Update...
(so yeah, allll the pics! that's a lot of pics!)
Two sold-out games of Distilled were going from 9am to 10pm everyday!
We Came, We Saw, We GEN CON'd (Veni, Vidi, Gencondi)
What a trip Gen Con was! As I mentioned before, I did not get a booth this year, but we did have 28 sold-out game events of Distilled, which were expertly GM'd by Jessica and Tim throughout the con. We had various Kickstarter backers play the game and swing by, and also sold a few pre-orders. This was "Gen Con Recon", in which I took about 150 photos of booths and setups, so that I can be best prepared for next year when I actually have a booth! It was also great to see a ton of backers and friends, hold some business meetings, and even take a Lime scooter out to the warehouse where Distilled will be fulfilled through Funagain Logistics!
We had Kickstarter backers, returning players, and new pre-orders throughout the weekend!
Tim & Jessica were PHENOMS as Distilled GM's!
Put a Drink on It
Are you a Signature Blend backer from our campaign? If so, here's a few shots of the cardboard drink coasters you're getting! We have all 15 spirit labels converted into one side of the 8 drink coasters (whiskey/whisky is on one coaster). These are the awesome labels that Erik designed, and he popped them onto a circular format for us to enjoy while protecting our tables from ever-condensating bevvies. Remember, these are just fun freebies, so they are made of cardboard and something neat to have around the table when you're playing!
8 double-sided drink coasters!
Side 1, representing 8 spirits from the base game
Side 2, representing 7 other spirits from the game (Whiskey is spelled wrong here, and will be Whisky)
Coasters Close-up
Market Fresh
I'm very excited to share this one, as nobody has seen it yet (besides those who played at Gen Con!). This is the Premium Market Playmat that some of you ordered. We had it available to buy during the Kickstarter as an add-on, but don't sweat it if you missed out - we'll be selling it next year at cons and potentially online. Like most neoprene mats, this is NOT required for the game, and doesn't fit in the box, but is a fun way to bling out the experience, especially if you play on a hard surface (picking up cards off of a hard surface can be tricky without something like this).
I hope you'll agree that Erik has knocked it out of the park again. He decided to mimic the style of your distillery player board (with that orthographic front view inside a building), and has three unique floors of a building depicting the three rows of the market. At the top, we have an empty convention hall, waiting for the specialists and equipment to fill the Distillery Upgrade row! In the middle, it is the indoor farmers market, to hold all our Premium Ingredients. Finally, in the basement is the storage for the Items that are our bottles and barrels. Off to the right side he's included a "loading zone" to reminder you to load things on to the truck (which will be parked right next to the mat). Overall, I couldn't be happier. And it is of course stitched around the edges too!
Premium Market Playmat
Stitched edges FTW
GAMETRAYZ TIME!
Alright, admit it. You scrolled down here first, once you saw the word GAMETRAYZ up above. I don't blame you. This is exciting. This is yet another thing that is making Distilled a premium, top-shelf product, and allowing you to have easy setup and teardown every time you play! And of course, no plastic baggies needed for cards and chits with this system!
This is an especially extensive Gametrayz setup, and the extra-large box length, width, and height demonstrate that. With a total of eight different traycomponents across three layers, this sucker is pretty sweet.
Top of the Box
Immediately upon opening the box, you'll see the main rulebook and "First Taste" guide (remember, we have two rulebooks in Distilled, as the second one acts as a beginner guide). Once you lift that off, you'll see the five distillery player board resting in the top tray, like you see above...
Topmost Tray (Distillery boards removed)
Once you take off the player boards, as well as the truck and basic market boards (not pictured), you'll see the five recipe clipboards, spirits awards, first player marker, and barrel round marker in their own dedicated, clear tray. I've taken it out to show it in the above picture. But what is under that is the true magic...
3 Middle Trays for labels, markers, coins, and cubes
The middle three trays are what makes Distilled unique, and truly top shelf. I came up with these design ideas myself, and sent them to Gametrayz to execute (I have a background in 3D modeling and sculpture, so I always love thinking in the third dimension whenever possible). I wanted something thematic, so that when you opened up the box, it wasn't just a simple rectangle. I wanted unique shapes to Distilled, much like PARKS and other games have done.
Custom coin tray for storage and in-game use
The money and cube trays serve two purposes - they store and organize the components, but they also can be dropped out on the table and used during the game. Configure them however you want, as they are two identical containers. I deliberately wanted small barrel shapes for these, to evoke the theme of Distilled, and knew that we could push it even further with the label tray...
Custom label storage for easy set-up and tear-down (and room for your expansion!)
The label tray is the centerpiece of the trays. I envisioned a giant barrel that had separate sections for each set of 5 labels (Moonshine and Vodka have 10, and there is one giant row for all the Signature Recipe Labels). All labels (and more) fit in a nice, barrel-shaped, golden container! While this could sit out on the table, it likely won't be used during the game. You'll grab the labels you need during setup and set this aside until you're ready to put them back in the box.
Label and player marker tray close-up
Gametrayz was able to also fit the 5 player markers and 50/100 lap tokens in there, which is a nice touch. You can see where all those Signature Recipe Labels go in the back as well (between the double-long Moonshine and Vodka label areas).
Empty spaces to store your Africa & Middle East Expansion labels!
But oh, what's this? EMPTY SPOTS? That's right folks, we got you - this holds your entire Africa & Middle East Expansion as well! You'll have new Signature Labels, as well as four new, unique labels from that region for these four empty spots!
Bottom card tray, which holds entire game + Africa & Middle East expansion, SLEEVED!
Last but not least, here's where all the weight of the game - the hundreds of cards - goes! The card tray at the bottom of the box holds ALL the cards, plus all the Africa & Middle East expansion cards! Oh, and are you a sleever? It fits all of those cards SLEEVED as well! Paverson Games takes care of our sleevers - don't you forget it!
Overall, while the Gametrayz system adds a fairly significant cost to the project, as well as the space it takes up (it could be a MUCH smaller box!), we feel that this top-shelf, deluxe experience is what our fans want, and I'm so absolutely thrilled to be delivering such a high-quality product to y'all!
Will I Get this by December?
Many of you have been asking about when Distilled might be delivered to you. As you might recall, our original estimate for fulfillment (to your doorstep) was December 2022. While that is still four months away, it is looking like it might be a stretch to be aiming for that date. While we will begin printing very soon (Whatz is ordering all the materials for the game and expansions/add-ons next week), the printing process takes 2-3 months in itself!!! Even if we're super optimistic, and the game is in fact finished in November, the likelihood of it getting halfway around the globe and to your doorstep within a month is darn near impossible.
I don't want to state a specific date yet, but I'm hopeful that if we can't make the December 2022 estimate, then we hope to be getting it to you just after the new year (Q1 of 2023). But I'll honestly be able to provide a much more educated estimate (it is always an estimate!) in another month or two.
Finally, you'll see our progress chart at the bottom of this email, and I can tell you that it will not be changing much in the next few months. I just don't want you to wonder why nothing is progressing, because it actually is - it will take a couple months at the factory, with such a big order as Distilled is (we're printing 30,000 copies of the base game alone!!!).
So, there's Last Call for our 2nd mini-update of the month. Hopefully you'll agree that the images in this update more than make-up for a bit less writing on my part. Pictures definitely are worth 1,000 words, especially when they have cool stuff like coasters, mats, and trays in them!